Orphanage girl, dreams, and the story of choices...
This work has two endings.

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We're a girl who is stuck in a dream! I achieved the ending where she comforts her child self and provides the care that she had always craved. In the beginning, I noticed a small mistake where "Check Environment" is grouped with the story text and not as a choice. I also felt a little confused when the different names appeared (Hale and Hull), but I imagine that might just be translation error. There are also minor grammatical errors such as "Her's",  but it didn't take away from the beauty of the narrative. If you'd like to correct those types of issues, I think it may be helpful to enter your text into a program like Grammarly, which is for correcting spelling and grammar issues. Anyways, I really enjoy how intricate and vivid the descriptions are. I think it is very sweet that the protagonist still has a child-side to her, even if she may be older now. It shows that a lot of memories can linger and grow with you.

This was a very nice experience with a lot of vivid and quiet details about the lives of these characters. Sort of dream-like. I would recommend having the Writing Lab look over the text for you as I think there are some issues related to the translation. For example, I struggled to keep track of basic distinctions such as names versus pronouns (Her? Heer? her?)

I got the princess dress ending, I enjoyed the detailed descriptions and the way the prose lingered on descriptions of the senses and our environment. If you wanted to take this a step further, you could run your text by the writing center or perhaps just through a site like grammarly, to catch little things like spelling mistakes and tense disagreements, which I noticed a few of while reading. Clearly a lot of time and effort has already gone into writing this, though, and I found the main character's journey and backstory interesting.
I also enjoyed this "fake world" ending, and found it unsettling and bittersweet how she doesn't break free from it in the end.

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I love how the descriptions are so vivid while wandering through the memories of a child, it reinforces just how important someone's childhood is to who they become as an adult. I got the ending where the child comforts another crying girl and grows despite her strife, which I think is a beautiful message.
Also the font you used for English feels hard to read for me, I had to squint to read it, so switching it out for a different one would be nice.

My experience with the game was very slow and calming. The long, vivid descriptions and few number of choices almost made me forget that I was playing a game, and I simply followed the experience without having a goal or a strong sense of purpose. Even for the choices I did make, I felt safe that I wouldn't get a unpleasant ending no matter what I picked.

I chose the light door and the princess dress, getting an ending where the narrator lives with her parents in an imagined perfect reality. It felt complete and satisfying, and I didn't feel a strong need to go back and look for the other ending, although I imagine it would involve rejecting the dreams and coming to accept reality.

I played the English version and was at first confused by the frequent switching of names and pronouns, but I got used to it. I'm not sure if this was a translation error or an intentional choice to reflect either the narrator's own identity or the shifting, dream-like nature of the world. There weren't any points that really stood out to me aside from the choices, so the experience did start to blend together a bit by the end, and I found myself skimming the descriptions quickly.

the descriptions are really wonderful, they set such a good and interesting atmosphere. i didn't notice any translation issues, it was all understandable to me. i liked the eerie, dreamlike story, and i think the writing gave it such a good mood. 

This is so beautifully written! It almost feels like I'm reading a novel. The descriptions are amazing and really immerse me in the story. I chose the light door, and the old coat from the orphanage, and got an ending where Helle went back to her sad reality, but now with a new sense of clarity. I think this game could be improved by having more choices, even if they don't affect the ending. This way, the text could be broken up just a little bit more. But I know the English version is still being modified so I'm sure once it's finished there will be more options!

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Thank you very much for your comment! I just uploaded a new English version, adding options equivalent in volume to the Chinese version. You can try it again, but I used Google Translate, so if there are any bugs or odd translations, please let me know!